Sunday, April 22, 2007

00 My Resume

Akinari Kaneko
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OBJECTIVE:

To contribute utilizing my knowledge and skills acquired through my nine-years’ experience in Namco, Japanese video game company.
To learn and know U.S. game and computer graphics industries.


KEY SKILLS:

Having flexibility in making games (software, system, team, jobs …); broad knowledge, skills, and experience of making games from low-end 2D dotted graphics to 3D high-end graphics, non-photorealistic renderings (NPR).


WORK EXPERIENCE:

3D and 2D software | from Maya, Softimage, Photoshop, Illustrator to original 2D tools, Unreal Engine.
Started up a first in-house RPG project and invented new visual representation methods (Tales of Legendia).
Curtailed visual costs by designing original tools (Venus and Braves: sequel title, but artists member became 1/10).
Visual resource management skills| directing visual image, analyzing or evaluating new representation methods, graphic documents, scheduling, assigning talented people, out-sourcing data management, visual machine and tool environment.
Voluntarily tried to open and share information and resources among creators (produced in-house plug-ins’ portal web, personal web)


GAMES (Chronological Order):

(2D hockey) | (training) 2D environmental artist
Ace Combat 2 | briefing screen 2D/3D object artist
(3D Golf) | environmental artist
Klonoa -Door to Phantomile- | 3D environmental artist (includes objects‘ animation, vertex colors)
R4 -Ridge Racer Type 4- | primal car 3D artist (includes effects design, car data optimization)
(SCE Playstation2 Presentation Party Demo) | primal car 3D artist
Ridge Racer V | primal car 3D artist (includes effects design, car data management
Seven -The Calvary of Molmorth- | 2D/3D character artist (includes modeling, texture, animation, 2D retouch, data management)
Moto GP2 | 2D/3D environmental artist
Venus and Braves | primal character artist (includes modeling, texture, animation, retouch-tool management, data management)
Tales of Legendia | visual chief designer (direction: data management, original tools management, graphic system design, resource management)
(3D Action for X-BOX 360) | 3D environmental artist support
Horisusumu.com (Project Mr. Driller) | primal web designer
Setsugekka (arcade amusement photo maker) | primal 2D environmental artist


PATENTS AND ACCOMPLISHMENT:

Gained totally nine patents for graphic representation.
Car brake lights’ spectrum effect for Playstation.
NPR brushings rendering tool which acquired 2 patents, winning superior patent award and president award in Namco.
Real-time NPR filter rendering system for Playstation 2.
Cutting-edge NPR color-shade composite system.
Invited as a guest speaker from KGDC (Korea Game Developers Conference) 2004, IDGA (International Game Developers Association) annual regular meeting SIG-ST3, 2004 (later, the speech became an e-mail magazine).


EMPLOYMENT HISTORY:

Graphic Artist | CT Creator Group, Namco Limited. (Japan 1996-2005)


EDUCATION HISTORY:

Bachelor of Engineering | Industrial Design Major, Takushoku University (Japan 1992-1996)
Associate of Arts Degree | South Puget Sound Community College (Washington 2005-2006)
Awarded a President List and two Dean’s Lists.
EF International School of English at the Evergreen State College (Washington 2005)


VOLUNTEER:

Childcare Center at The Evergreen State College (Washington 2005)


VISA INFORMATION:

Short Term Employment: OPT Card (expires on December 8, 2007).
Long Term Employment: Visa support would be needed.


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REFERENCES AVAILABLE UPON REQUEST
(you may need a Japanese translator)

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